I’ve been an Animation Industry Professional for over 13 years, and spent a majority of that time as a Rigging Artist working on projects from Animation to VFX. I specialize in creating rigging systems using python and various DCC software. I pride myself in providing animators with flexible and responsive rigs. And I really enjoy the gratifcaiton I get from solving technical problems.
Tools I’m Using
- Maya, UE5, Blender
- PyCharm/VSCode
- Vim
- Git/ Bash
- Obsidian/ Logseq
- Rocky Linux
Contact Me
Email: [email protected]