I’ve been an Animation Industry Professional for over 13 years, and spent a majority of that time as a Rigging Artist working on projects from Animation to VFX. I specialize in creating rigging systems using python and various DCC software. I pride myself in providing animators with flexible and responsive rigs. And I really enjoy the gratifcaiton I get from solving technical problems.

Tools I’m Using

  • Maya, UE5, Blender
  • PyCharm/VSCode
  • Vim
  • Git/ Bash
  • Obsidian/ Logseq
  • Rocky Linux

Contact Me

Email: [email protected]